Valiant's big summer event follows the likes of Ninjak, Shadowman and Punk Mambo as they venture into the Deadside in order to stop a sinister plot to open up the proverbial gates of hell to the real world. If you're a fan of Valiant's work, like myself, the Rapture event should be an exhilarating crossover that builds with every issue.
Unfortunately, we're three issues in, and there is still a lot to be desired. Let's start with the positives first. Every issue has displayed some amazing artwork from Cafu. He is legitimately one of the best comic book artists working today. His style of art fits perfectly with the tone of the story. And his detail on the characters and the world is as good as it gets.
When it comes to story, all three issues have dragged on, and #3 is no exception. The issue starts off with some backstory on our main antagonist, Babel, and it's some pretty interesting stuff. He is literally Babel from the biblical tower. And the way it's is used in this story is pretty cool. Once we get to the present day though, things start to lurch to a crawl. All that basically happens is a subpar fight scene with Ninjak and crew against a random monster that pops out midget monsters. Gross. And after that, we get a glimpse of why Shadowman is the worst Valiant character in existence. It's supposed to end on a cliffhanger, but it didn't make me excited for Issue 4 at all.
I'm a valiant Valiant reader (see what I did there?) so I'm going to stick with this until the end. However, I would be hard pressed to recommend this to anyone who isn't even slightly familiar with the Valiant Universe. Unless X-O Manowar, Bloodshot or the Harbinger crew show up, find another Valiant title to sink your teeth into, like Divinity or Eternal Warrior.